The vitaQuake2 core is a port of the VitaQuake 2 source port of id's Quake 2 engine to libretro. This core is for the main game and loads games in the *.pak format.

  • To use the vitaQuake2 core, you will need:

The vitaQuake2 core has the following features:

The vitaQuake2 core has the following limitations:

Reference table · Scroll horizontally to see all columns.

OptionValue
Internal Resolution (Restart)320x240|400x240|480x272|512x384|640x368|640x480|720x408|800x600|960x544|1024x768|1280x720|1280x800|1280x1024|1360x768|1366x768|1440x900|1600x900|1680x1050|1920x1080|1920x1200|2560x1080|2560x1440|2560x1600|3440x1440|3840x2160|5120x2880|7680x4320|15360x8640
Framerate (Restart)Auto|30 fps|50 fps|60 fps|72 fps|75 fps|90 fps|100 fps|119 fps|120 fps|144 fps|155 fps|160 fps|165 fps|180 fps|200 fps|240 fps|244 fps|300 fps|320 fps|360 fps|380 fps|400 fps|420 fps|440 fps|460 fps|480 fps|500 fps|520 fps|540 fps|560 fps|580 fps|600 fps
Renderer (Restart)OpenGL|Software
[Software] Truecolor SkyEnabled|Disabled
[Software] Colored LightingEnabled|Disabled
Evidence and publication details

Sources & references

Content responsibility: FrameTinker editorial desk. Source authors and software maintainers are credited separately below; this is not a claim of hands-on testing.

Published .

RetroArch: vitaquake2 — official gaming software documentation https://raw.githubusercontent.com/libretro/docs/master/docs/library/vitaquake2.mdRetrieved Oct 14, 2026

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