The vitaQuakeIII core brings Quake III: Arena to RetroArch through the VitaQuake 3 source port of iD's ioquake3 engine. The official libretro documentation describes it as a port that loads games in the .pk3 format. This article is a source summary: it restates what that official page documents and does not report any hands-on testing.

Background

The documentation identifies the core as a port of the VitaQuake 3 source port of iD's ioquake3 engine to libretro, authored by Rinnegatamante, and states that the core loads games in the *.pk3 format.

The core's library name is 'vitaQuakeIII'. This is the internal name RetroArch uses for the core, distinct from the human-readable title 'vitaQuake 3'.

Content format and database

  • - Content files are expected in the .pk3 format.
  • - The documentation links a Quake III database entry in the libretro-database repository (rdb/Quake III.rdb).

Documented feature support

The official feature table marks States as unsupported, Rewind as unsupported, and Core Options as supported. Save state and rewind workflows described for other cores therefore do not apply according to this documentation.

Core options

The documentation lists the following core options. Several are marked as requiring a restart, and each has a documented default shown in the complementary table below.

  • - Framerate (restart) — selectable from Auto through fixed refresh values up to 360fps.
  • - Sound Samplerate (Hint) (restart) — Auto or a fixed rate from 32 kHz to 96 kHz.
  • - Internal resolution (restart) — a list of resolutions from 480x272 up to 3840x2160.
  • - Overbrights — Disabled or Enabled.
  • - Widescreen — Vert- or Hor+.
  • - Invert Y Axis — Disabled or Enabled.

Documented limitations

According to the feature table, save states and rewind are not supported by this core. The documentation does not describe alternative save mechanisms, so in-game saving behavior is not covered by this summary.

Reference table · Scroll horizontally to see all columns.

Core optionDefaultDocumented values
Framerate (restart)AutoAuto, 50fps, 60fps, 72fps, 75fps, 90fps, 100fps, 119fps, 120fps, 144fps, 155fps, 160fps, 165fps, 180fps, 200fps, 240fps, 244fps, 300fps, 360fps
Sound Samplerate (Hint) (restart)AutoAuto, 32 kHz, 44 kHz, 48 kHz, 96 kHz
Internal resolution (restart)960x544480x272, 640x368, 640x480, 720x408, 856x480, 800x600, 960x544, 1024x768, 1152x864, 1280x720, 1280x960, 1400x1050, 1600x1200, 1920x1080, 2048x1536, 2560x1440, 3840x2160
OverbrightsEnabledDisabled, Enabled
WidescreenHor+Vert-, Hor+
Invert Y AxisEnabledDisabled, Enabled
Evidence and publication details

Sources & references

Content responsibility: FrameTinker editorial desk. Source authors and software maintainers are credited separately below; this is not a claim of hands-on testing.

Published .

RetroArch: vitaquake3 — official gaming software documentation https://raw.githubusercontent.com/libretro/docs/master/docs/library/vitaquake3.mdRetrieved Oct 30, 2026

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